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Wolcen: Lords of Mayhem Gems Information

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In Wolcen, gems are an vital sport mechanic as they supply boosts to your weapons and armor. On this information, we are going to record all of the Wolcen: Lords of Mayhem Gems and likewise what stats they increase.

Gems will be acquired by exploring the sport world or by buying them from totally different retailers. There are lots of totally different gems and every of them impacts and increase your stats otherwise. You may also take away the Gems from a chunk of kit on the jeweler.

Wolcen: Lords of Mayhem Gems

Beneath are all of the gems current in Wolcen and the bonuses they provide based mostly on their tier and slots you socket them in.

Gem Identify Bonus gained
Chipped Alexandrite Offensive (I): +14% Assaults Important Injury

Offensive (II): +14% Spells Important Injury

Offensive (III): +9% Important Hit Injury

 

Defensive (I): +4% Block Likelihood

Defensive (II): +4% Block Effectivity

Defensive (III): +5% to All Resistances Rating

 

Help (I): +10% Assaults Important Hit Likelihood Rating

Help (II): +10% Spells Important Hit Likelihood Rating

Help (III): +7% Important Hit Likelihood Rating

Crude Alexandrite Offensive (I): +15% Assaults Important Injury

Offensive (II): +15% Spells Important Injury

Offensive (III): +10% Important Hit Injury

 

Defensive (I): +5% Block Likelihood

Defensive (II): +5% Block Effectivity

Defensive (III): +6% to All Resistances Rating

 

Help (I): +12% Assaults Important Hit Likelihood Rating

Help (II): +12% Spells Important Hit Likelihood Rating

Help (III): +8% Important Hit Likelihood Rating

Uncooked Alexandrite Offensive (I): +16% Assaults Important Injury

Offensive (II): +16% Spells Important Injury

Offensive (III): +11% Important Hit Injury

 

Defensive (I): +5% Block Likelihood

Defensive (II): +5% Block Effectivity

Defensive (III): +7% to All Resistances Rating

 

Help (I): +14% Assaults Important Hit Likelihood

Help (II): +14% Spells Important Hit Likelihood Rating

Help (III): +9% Important Hit Likelihood Scor

 

Flawed Alexandrite Offensive (I): +17% Assaults Important Injury

Offensive (II): +17% Spells Important Injury

Offensive (III): +12% Important Hit Injury

 

Defensive (I): +6% Block Likelihood

Defensive (II): +6% Block Effectivity

Defensive (III): +8% to All Resistances Rating

 

Help (I): +16% Assaults Important Hit Likelihood

Help (II): +16% Spells Important Hit Likelihood Rating

Help (III): +10% Important Hit Likelihood Rating

Alexandrite Offensive (I): +18% Assaults Important Injury

Offensive (II): +18% Spells Important Injury

Offensive (III): +13% Important Hit Injury

 

Defensive (I): +7% Block Likelihood

Defensive (II): +7% Block Effectivity

Defensive (III): +9% to All Resistances Rating

 

Help (I): +18% Assaults Important Hit Likelihood

Help (II): +18% Spells Important Hit Likelihood Rating

Help (III): +11% Important Hit Likelihood Rating

High quality Alexandrite Offensive (I): +19% Assaults Important Injury

Offensive (II): +19% Spells Important Injury

Offensive (III): +14% Important Hit Injury

 

Defensive (I): +8% Block Likelihood

Defensive (II): +8% Block Effectivity

Defensive (III): +10% to All Resistances Rating

 

Help (I): +20% Assaults Important Hit Likelihood

Help (II): +20% Spells Important Hit Likelihood Rating

Help (III): +12% Important Hit Likelihood Rating

Chipped Topaz Offensive (I): +3-Three Hearth Injury on Assaults with this weapon

Offensive (II): 3-Three Hearth Injury added to Spells

Offensive (III): +4% Burn Ailment Injury

 

Defensive (I): +9% Hearth Resistance Rating

Defensive (II): +4% Elemental Resistance Rating

Defensive (III): +50 Most Well being

 

Help (I): +0.8% Life Leech from Hearth Injury

Help (II): +9% Hearth Injury

Help (III): +10% Burn Likelihood Rating on Hearth Injury

Crude Topaz Offensive (I): +6-6 Hearth Injury on Assaults with this weapon

Offensive (II): 6-6 Hearth Injury added to Spells

Offensive (III): +5% Burn Ailment Injury

 

Defensive (I): +10% Hearth Resistance Rating

Defensive (II): +5% Elemental Resistance Rating

Defensive (III): +100 Most Well being

 

Help (I): +1% Life Leech from Hearth Injury

Help (II): +10% Hearth Injury

Help (III): +12% Burn Likelihood Rating on Hearth Injury

Uncooked Topaz Offensive (I): +9-9 Hearth Injury on Assaults with this weapon

Offensive (II): 9-9 Hearth Injury added to Spells

Offensive (III): +6% Burn Ailment Injury

 

Defensive (I): +11% Hearth Resistance Rating

Defensive (II): +6% Elemental Resistance Rating

Defensive (III): +150 Most Well being

 

Help (I): +1% Life Leech from Hearth Injury

Help (II): +11% Hearth Injury

Help (III): +14% Burn Likelihood Rating on Hearth Injury

Flawed Topaz Offensive (I): +12-12 Hearth Injury on Assaults with this weapon

Offensive (II): 12-12 Hearth Injury added to Spells

Offensive (III): +7% Burn Ailment Injury

 

Defensive (I): +12% Hearth Resistance Rating

Defensive (II): +7% Elemental Resistance Rating

Defensive (III): +200 Most Well being

 

Help (I): +1% Life Leech from Hearth Injury

Help (II): +12% Hearth Injury

Help (III): +16% Burn Likelihood Rating on Hearth Injury

Topaz Offensive (I): +14-14 Hearth Injury on Assaults with this weapon

Offensive (II): 14-14 Hearth Injury added to Spells

Offensive (III): +8% Burn Ailment Injury

 

Defensive (I): +13% Hearth Resistance Rating

Defensive (II): +8% Elemental Resistance Rating

Defensive (III): +250 Most Well being

 

Help (I): +1% Life Leech from Hearth Injury

Help (II): +13% Hearth Injury

Help (III): +18% Burn Likelihood Rating on Hearth Injury

High quality Topaz Offensive (I): +17-17 Hearth Injury on Assaults with this weapon

Offensive (II): 17-17 Hearth Injury added to Spells

Offensive (III): +9% Burn Ailment Injury

 

Defensive (I): +14% Hearth Resistance Rating

Defensive (II): +9% Elemental Resistance Rating

Defensive (III): +300 Most Well being

 

Help (I): +1% Life Leech from Hearth Injury

Help (II): +14% Hearth Injury

Help (III): +20% Burn Likelihood Rating on Hearth Injury

Chipped Sapphire Offensive (I): +3-Three Shadow Injury on Assaults with this weapon

Offensive (II):  3-Three Shadow Injury added to Spells

Offensive (III): +10% Length to Cursed inflicted on Enemies

 

Defensive (I): +9% Shadow Resistance Rating

Defensive (II): +4% Occult Resistance Rating

Defensive (III): +10% Dodge Likelihood Rating

 

Help (I): +0.8% Life Leech from Shadow Injury

Help (II): +9% Shadow Injury

Help (III): +10% Cursed Likelihood Rating on Shadow Injury

Crude Sapphire Offensive (I): +6-6 Shadow Injury on Assaults with this weapon

Offensive (II): 6-6 Shadow Injury added to Spells

Offensive (III): +12% Length to Cursed inflicted on Enemies

 

Defensive (I): +10% Shadow Resistance Rating

Defensive (II): +5% Occult Resistance Rating

Defensive (III): +12% Dodge Likelihood Rating

 

Help (I): +1% Life Leech from Shadow Injury

Help (II): +10% Shadow Injury

Help (III): +12% Cursed Likelihood Rating on Shadow Injury

Uncooked Sapphire Offensive (I): +9-9 Shadow Injury on Assaults with this weapon

Offensive (II): 9-9 Shadow Injury added to Spells

Offensive (III): +14% Length to Cursed inflicted on Enemies

 

Defensive (I): +11% Shadow Resistance Rating

Defensive (II): +6% Occult Resistance Rating

Defensive (III): +14% Dodge Likelihood Rating

 

Help (I): +1% Life Leech from Shadow Injury

Help (II): +11% Shadow Injury

Help (III): +14% Cursed Likelihood Rating on Shadow Injury

Flawed Sapphire Offensive (I): +12-12 Shadow Injury on Assaults with this Weapon

Offensive (II): 12-12 Shadow Injury added to Spells

Offensive (III): +16% Length to cursed inflicted on Enemies

 

Defensive (I): +12% Shadow Resistance Rating

Defensive (II): +7% Occult Resistance Rating

Defensive (III): +16% Dodge Likelihood Rating

 

Help (I): +1% Life Leech from Shadow Injury

Help (II): +12% Shadow Injury

Help (III): +16% Cursed Likelihood Rating on Shadow Injury

Sapphire Offensive (I): +14-14 Shadow Injury on Assaults with this Weapon

Offensive (II): 14-14 Shadow Injury added to Spells

Offensive (III): +18% Length to cursed inflicted on Enemies

 

Defensive (I): +13% Shadow Resistance Rating

Defensive (II): +8% Occult Resistance Rating

Defensive (III): +18% Dodge Likelihood Rating

 

Help (I): +1% Life Leech from Shadow Injury

Help (II): +13% Shadow Injury

Help (III): +18% Cursed Likelihood Rating on Shadow Injury

High quality Sapphire Offensive (I): +17-17 Shadow Injury on Assaults with this Weapon

Offensive (II): 17-17 Shadow Injury added to Spells

Offensive (III): +19% Length to cursed inflicted on Enemies

 

Defensive (I): +14% Shadow Resistance Rating

Defensive (II): +9% Occult Resistance Rating

Defensive (III): +20% Dodge Likelihood Rating

 

Help (I): +1% Life Leech from Shadow Injury

Help (II): +14% Shadow Injury

Help (III): +20% Cursed Likelihood Rating on Shadow Injury

Chipped Amethyst Offensive (I): +10% Assault Pace Rating

Offensive (II): +10% Casting Pace Rating

Offensive (III): +7% Assault and Casting Pace Rating

 

Defensive (I):  +XX Well being Regeneration

Defensive (II): +100% Power Defend Regeneration Fee

Defensive (III): +0.4% International Life Leech

 

Help (I): 10% Useful resource Era

Help (II): +Three Willpower Regeneration

Help (III): +10% Switch Time Discount between Willpower and Rage

Crude Amethyst Offensive (I): +12% Assault Pace Rating

Offensive (II): +12% Casting Pace Rating

Offensive (III): +8% Assault and Casting Pace Rating

 

Defensive (I):  +XX Well being Regeneration

Defensive (II): +200% Power Defend Regeneration Fee

Defensive (III): +0.5% International Life Leech

 

Help (I): 12% Useful resource Era

Help (II): +5 Willpower Regeneration

Help (III): +12% Switch Time Discount between Willpower and Rage

Uncooked Amethyst Offensive (I): +14% Assault Pace Rating

Offensive (II): +14% Casting Pace Rating

Offensive (III): +9% Assault and Casting Pace Rating

 

Defensive (I):  +15 Well being Regeneration

Defensive (II): +300% Power Defend Regeneration Fee

Defensive (III): +0.6% International Life Leech

 

Help (I): 14% Useful resource Era

Help (II): +7 Willpower Regeneration

Help (III): +14% Switch Time Discount between Willpower and Rage

Flawed Amethyst Offensive (I): +16% Assault Pace Rating

Offensive (II): +16% Spell Casting Pace Rating

Offensive (III): +10% Assault and Casting Pace Rating

 

Defensive (I): +30 Well being Regeneration

Defensive (II): +400% Power Defend Regeneration Fee

Defensive (III): 0.7% International Life Leech

 

Help (I): 16% Useful resource Era

Help (II): +9 Willpower Regeneration

Help (III): +16% Switch Time Discount between Willpower and Rage

Amethyst Offensive (I): +18% Assault Pace Rating

Offensive (II): +18% Spell Casting Pace Rating

Offensive (III): +12% Assault and Casting Pace Rating

 

Defensive (I): +XX Well being Regeneration

Defensive (II): +XX% Power Defend Regeneration Fee

Defensive (III): XX% International Life Leech

 

Help (I): 18% Useful resource Era

Help (II): +11 Willpower Regeneration

Help (III): +18% Switch Time Discount between Willpower and Rage

High quality Amethyst Offensive (I): +20% Assault Pace Rating

Offensive (II): +20% Spell Casting Pace Rating

Offensive (III): +14% Assault and Casting Pace Rating

 

Defensive (I): +XX Well being Regeneration

Defensive (II): +XX% Power Defend Regeneration Fee

Defensive (III): XX% International Life Leech

 

Help (I): 20% Useful resource Era

Help (II): +13 Willpower Regeneration

Help (III): +20% Switch Time Discount between Willpower and Rage

Chipped Amber Offensive (I): +3-Three Aether Injury on Assaults with this weapon

Offensive (II): 3-Three Aether Injury added to Spells

Offensive (III): +10% Length to Stasis inflicted on Enemies

 

Defensive (I): +9% Aether Resistance Rating

Defensive (II): +4% Occult Resistance Rating

Defensive (III): +50 Power Defend

 

Help (I): +0.8% Life Leech from Aether Injury

Help (II): +9% Aether Injury

Help (III): +10% Stasis Likelihood Rating on Aether Injury

Crude Amber Offensive (I): +6-6 Aether Injury on Assaults with this weapon

Offensive (II): 6-6 Aether Injury added to Spells

Offensive (III): +12% Length to Stasis inflicted on Enemies

 

Defensive (I): +10% Aether Resistance Rating

Defensive (II): +5% Occult Resistance Rating

Defensive (III): +100 Power Defend

 

Help (I): +1% Life Leech from Aether Injury

Help (II): +10% Aether Injury

Help (III): +12% Stasis Likelihood Rating on Aether Injury

Uncooked Amber Offensive (I): +9-9 Aether Injury on Assaults with this weapon

Offensive (II): 9-9 Aether Injury added to Spells

Offensive (III): +14% Length to Stasis inflicted on Enemies

 

Defensive (I): +11% Aether Resistance Rating

Defensive (II): +6% Occult Resistance Rating

Defensive (III): +150 Power Defend

 

Help (I): +1% Life Leech from Aether Injury

Help (II): +11% Aether Injury

Help (III): +14% Stasis Likelihood Rating on Aether Injury

Flawed Amber Offensive (I): +12-12 Aether Injury on Assaults with this weapon

Offensive (II): 12-12 Aether Injury added to Spells

Offensive (III): +16% Length to stasis inflicted on Enemies

 

Defensive (I): +12% Aether Resistance Rating

Defensive (II): +7% Occult Resistance Rating

Defensive (III): +200 Power Defend

 

Help (I): +1% Life Leech from Aether Injury

Help (II): +12% Aether Injury

Help (III): +16% Stasis Likelihood Rating on Aether Injury

Amber Offensive (I): +14-14 Aether Injury on Assaults with this weapon

Offensive (II): 14-14 Aether Injury added to Spells

Offensive (III): +18% Length to stasis inflicted on Enemies

 

Defensive (I): +13% Aether Resistance Rating

Defensive (II): +8% Occult Resistance Rating

Defensive (III): +250 Power Defend

 

Help (I): +1% Life Leech from Aether Injury

Help (II): +13% Aether Injury

Help (III): +18% Stasis Likelihood Rating on Aether Injury

High quality Amber Offensive (I): +17-17 Aether Injury on Assaults with this weapon

Offensive (II): 17-17 Aether Injury added to Spells

Offensive (III): +19% Length to stasis inflicted on Enemies

 

Defensive (I): +14% Aether Resistance Rating

Defensive (II): +9% Occult Resistance Rating

Defensive (III): +300 Power Defend

 

Help (I): +1% Life Leech from Aether Injury

Help (II): +14% Aether Injury

Help (III): +20% Stasis Likelihood Rating on Aether Injury

Chipped Emerald Offensive (I): +3-Three Poisonous Injury on Assaults with this Weapon

Offensive (II): 3-Three Poisonous Injury added to spells

Offensive (III): +4% Poison Ailment Injury

 

Defensive (I): +9% Poisonous Resistance Rating

Defensive (II): +4% Materials Resistance Rating

Defensive (III): +50 Power Defend

 

Help (I): +0.8% Life leech from Poisonous Injury

Help (II): +9% Poisonous Injury

Help (III): +10% Poison Likelihood Rating on Poisonous Injury

Crude Emerald Offensive (I): +6-6 Poisonous Injury on Assaults with this Weapon

Offensive (II): 6-6 Poisonous Injury added to spells

Offensive (III): +5% Poison Ailment Injury

 

Defensive (I): +10% Poisonous Resistance Rating

Defensive (II): +5% Materials Resistance Rating

Defensive (III): +100 Power Defend

 

Help (I): +1% Life leech from Poisonous Injury

Help (II): +10% Poisonous Injury

Help (III): +12% Poison Likelihood Rating on Poisonous Injury

Uncooked Emerald Offensive (I): +9-9 Poisonous Injury on Assaults with this Weapon

Offensive (II): 9-9 Poisonous Injury added to spells

Offensive (III): +6% Poison Ailment Injury

 

Defensive (I): +11% Poisonous Resistance Rating

Defensive (II): +6% Materials Resistance Rating

Defensive (III): +150 Power Defend

 

Help (I): +1% Life leech from Poisonous Injury

Help (II): +11% Poisonous Injury

Help (III): +14% Poison Likelihood Rating on Poisonous Injury

Flawed Emerald Offensive (I): +12-12 Poisonous Injury on Assaults with this Weapon

Offensive (II): 12-12 Poisonous Injury added to spells

Offensive (III): +7% Poison Ailment Injury

 

Defensive (I): +12% Poisonous Resistance Rating

Defensive (II): +7% Materials Resistance Rating

Defensive (III): +200 Power Defend

 

Help (I): +1% Life leech from Poisonous Injury

Help (II): +12% Poisonous Injury

Help (III): +16% Poison Likelihood Rating on Poisonous Injury

Emerald Offensive (I): +14-14 Poisonous Injury on Assaults with this Weapon

Offensive (II): 14-14 Poisonous Injury added to spells

Offensive (III): +8% Poison Ailment Injury

 

Defensive (I): +13% Poisonous Resistance Rating

Defensive (II): +8% Materials Resistance Rating

Defensive (III): +250 Power Defend

 

Help (I): +1% Life leech from Poisonous Injury

Help (II): +13% Poisonous Injury

Help (III): +18% Poison Likelihood Rating on Poisonous Injury

High quality Emerald Offensive (I): +17-17 Poisonous Injury on Assaults with this Weapon

Offensive (II): 17-17 Poisonous Injury added to spells

Offensive (III): +9% Poison Ailment Injury

 

Defensive (I): +14% Poisonous Resistance Rating

Defensive (II): +9% Materials Resistance Rating

Defensive (III): +300 Power Defend

 

Help (I): +1% Life leech from Poisonous Injury

Help (II): +14% Poisonous Injury

Help (III): +20% Poison Likelihood Rating on Poisonous Injury

Chipped Lapis Lazuli Offensive (I): +3-Three Lightning Injury on Assaults with this Weapon

Offensive (II): 3-Three Lightning Injury added to spells

Offensive (III): +4% Shock Ailment Injury

 

Defensive (I): +9% Lightning Resistance Rating

Defensive (II): +4% Elemental Resistance Rating

Defensive (III): +50 Power Defend

 

Help (I): +1% Life leech from Lightning Injury

Help (II): +10% Lightning Injury

Help (III): +12% Shock Likelihood Rating on Lightning Injury

Crude Lapis Lazuli Offensive (I): +3-Three Lightning Injury on Assaults with this Weapon

Offensive (II): 3-Three Lightning Injury added to spells

Offensive (III): +4% Shock Ailment Injury

 

Defensive (I): +9% Lightning Resistance Rating

Defensive (II): +4% Elemental Resistance Rating

Defensive (III): +50 Power Defend

 

Help (I): +1% Life leech from Lightning Injury

Help (II): +10% Lightning Injury

Help (III): +12% Shock Likelihood Rating on Lightning Injury

Uncooked Lapis Lazuli Offensive (I): +9-9 Lightning Injury on Assaults with this Weapon

Offensive (II): 9-9 Lightning Injury added to spells

Offensive (III): +6% Shock Ailment Injury

 

Defensive (I): +11% Lightning Resistance Rating

Defensive (II): +6% Elemental Resistance Rating

Defensive (III): +150 Power Defend

 

Help (I): +1% Life leech from Lightning Injury

Help (II): +11% Lightning Injury

Help (III): +14% Shock Likelihood Rating on Lightning Injury

Flawed Lapis Lazuli Offensive (I): +12-12 Lightning Injury on Assaults with this Weapon

Offensive (II): 12-12 Lightning Injury added to spells

Offensive (III): +7% Shock Ailment Injury

 

Defensive (I): +12% Lightning Resistance Rating

Defensive (II): +7% Elemental Resistance Rating

Defensive (III): +200 Power Defend

 

Help (I): +1% Life leech from Lightning Injury

Help (II): +12% Lightning Injury

Help (III): +16% Shock Likelihood Rating on Lightning Injury

Lapis Lazuli Offensive (I): +14-14 Lightning Injury on Assaults with this Weapon

Offensive (II): 14-14 Lightning Injury added to spells

Offensive (III): +8% Shock Ailment Injury

 

Defensive (I): +13% Lightning Resistance Rating

Defensive (II): +8% Elemental Resistance Rating

Defensive (III): +250 Power Defend

 

Help (I): +1% Life leech from Lightning Injury

Help (II): +13% Lightning Injury

Help (III): +18% Shock Likelihood Rating on Lightning Injury

High quality Lapis Lazuli Offensive (I): +17-17 Lightning Injury on Assaults with this Weapon

Offensive (II): 17-17 Lightning Injury added to spells

Offensive (III): +9% Shock Ailment Injury

 

Defensive (I): +14% Lightning Resistance Rating

Defensive (II): +9% Elemental Resistance Rating

Defensive (III): +300 Power Defend

 

Help (I): +1% Life leech from Lightning Injury

Help (II): +14% Lightning Injury

Help (III): +20% Shock Likelihood Rating on Lightning Injury

Chipped Ruby Offensive (I): +3-Three Rend Injury on Assaults with this weapon

Offensive (II): 3-Three Rend Injury added to Spells

Offensive (III): +4% Bleed Ailment Injury

 

Defensive (I): 9% Rend Resistance Rating

Defensive (II): +4% Materials Resistance Rating

Defensive (III): +10% Dodge Likelihood Rating

 

Help (I): +0.8% Life Leech from Rend Injury

Help (II): +9% Rend Injury

Help (III): +10% Bleed Likelihood Rating on Rend Injury

Crude Ruby Offensive (I): +6-6 Rend Injury on Assaults with this weapon

Offensive (II): 6-6 Rend Injury added to Spells

Offensive (III): +5% Bleed Ailment Injury

 

Defensive (I): 10% Rend Resistance Rating

Defensive (II): +5% Materials Resistance Rating

Defensive (III): +12% Dodge Likelihood Rating

 

Help (I): +1% Life Leech from Rend Injury

Help (II): +10% Rend Injury

Help (III): +12% Bleed Likelihood Rating on Rend Injury

Uncooked Ruby Offensive (I):  +9-9 Rend Injury on Assaults with this weapon

Offensive (II): 9-9 Rend Injury added to Spells

Offensive (III): +6% Bleed Ailment Injury

 

Defensive (I): +11% Rend Resistance Rating

Defensive (II): +6% Materials Resistance Rating

Defensive (III): +14% Dodge Likelihood Rating

 

Help (I): +1% Life Leech from Rend Injury

Help (II): +11% Rend Injury

Help (III): +14% Bleed Likelihood Rating on Rend Injury

Flawed Ruby Offensive (I): +12-12 Rend Injury on Assaults with this weapon

Offensive (II): 12-12 Rend Injury added to Spells

Offensive (III): +7% Bleed Ailment Injury

 

Defensive (I): 12% Rend Resistance Rating

Defensive (II): +7% Materials Resistance Rating

Defensive (III): +16% Dodge Likelihood Rating

 

Help (I):  +1% Life Leech from Rend Injury

Help (II): +12% Rend Injury

Help (III): +16% Bleed Likelihood Rating on Rend Injury

Ruby Offensive (I): +14-14 Rend Injury on Assaults with this weapon

Offensive (II): 14-14 Rend Injury added to Spells

Offensive (III): +8% Bleed Ailment Injury

 

Defensive (I): 13% Rend Resistance Rating

Defensive (II): +8% Materials Resistance Rating

Defensive (III): +18% Dodge Likelihood Rating

 

Help (I):  +1% Life Leech from Rend Injury

Help (II): +13% Rend Injury

Help (III): +18% Bleed Likelihood Rating on Rend Injury

High quality Ruby Offensive (I): +17-17 Rend Injury on Assaults with this weapon

Offensive (II): 17-17 Rend Injury added to Spells

Offensive (III): +9% Bleed Ailment Injury

 

Defensive (I): 14% Rend Resistance Rating

Defensive (II): +9% Materials Resistance Rating

Defensive (III): +20% Dodge Likelihood Rating

 

Help (I):  +1% Life Leech from Rend Injury

Help (II): +14% Rend Injury

Help (III): +20% Bleed Likelihood Rating on Rend Injury

Chipped Silverstone Offensive (I): +3-Three Sacred Injury on Assaults with this weapon

Offensive (II): 3-Three Sacred Injury added to Spells

Offensive (III): +10% Length to Weak spot inflicted on Enemies

 

Defensive (I): +9% Sacred Resistance Rating

Defensive (II): +4% Occult Resistance Rating

Defensive (III): +50 Most Well being

 

Help (I): +0.8% Life Leech from Rend Injury

Help (II): +9% Sacred Injury

Help (III): +10% Weak spot Likelihood Rating on Sacred Injury

Crude Silverstone Offensive (I): +6-6 Sacred Injury on Assaults with this weapon

Offensive (II): 6-6 Sacred Injury added to Spells

Offensive (III): +12% Length to Weak spot inflicted on Enemies

 

Defensive (I): +10% Sacred Resistance Rating

Defensive (II): +5% Occult Resistance Rating

Defensive (III): +100 Most Well being

 

Help (I): +1% Life Leech from Rend Injury

Help (II): +10% Sacred Injury

Help (III): +12% Weak spot Likelihood Rating on Sacred Injury

Uncooked Silverstone Offensive (I): +9-9 Sacred Injury on Assaults with this weapon

Offensive (II): 9-9 Sacred Injury added to Spells

Offensive (III): +14% Length to Weak spot inflicted on Enemies

 

Defensive (I): +11% Sacred Resistance Rating

Defensive (II): +6% Occult Resistance Rating

Defensive (III): +150 Most Well being

 

Help (I): +1% Life Leech from Rend Injury

Help (II): +11% Sacred Injury

Help (III): +14% Weak spot Likelihood Rating on Sacred Injury

Flawed Silverstone Offensive (I): +12-12 Sacred Injury on Assaults with this weapon

Offensive (II): 12-12 Sacred Injury added to Spells

Offensive (III): +16% Length to Weak spot inflicted on Enemies

 

Defensive (I): +12% Sacred Resistance Rating

Defensive (II): +7% Occult Resistance Rating

Defensive (III): +200 Most Well being

 

Help (I): +1% Life Leech from Rend Injury

Help (II): +12% Sacred Injury

Help (III): +16% Weak spot Likelihood Rating on Sacred Injury

Silverstone Offensive (I): +14-14 Sacred Injury on Assaults with this weapon

Offensive (II): 14-14 Sacred Injury added to Spells

Offensive (III): +18% Length to Weak spot inflicted on Enemies

 

Defensive (I): +13% Sacred Resistance Rating

Defensive (II): +8% Occult Resistance Rating

Defensive (III): +250 Most Well being

 

Help (I): +1% Life Leech from Rend Injury

Help (II): +13% Sacred Injury

Help (III): +18% Weak spot Likelihood Rating on Sacred Injury

High quality Silverstone Offensive (I): +17-17 Sacred Injury on Assaults with this weapon

Offensive (II): 17-17 Sacred Injury added to Spells

Offensive (III): +19% Length to Weak spot inflicted on Enemies

 

Defensive (I): +14% Sacred Resistance Rating

Defensive (II): +9% Occult Resistance Rating

Defensive (III): +300 Most Well being

 

Help (I): +1% Life Leech from Rend Injury

Help (II): +14% Sacred Injury

Help (III): +20% Weak spot Likelihood Rating on Sacred Injury

Chipped Diamond Offensive (I): +3-Three Frost Injury on Assaults with this weapon

Offensive (II): 3-Three Frost Injury added to Spells

Offensive (III): +10% Length to Freeze inflicted on Enemies

 

Defensive (I): +9% Frost Resistance Rating

Defensive (II): +4% Elemental Resistance Rating

Defensive (III): +10% Dodge Likelihood Rating

 

Help (I): +0.8% Frost Injury into Life Leech

Help (II): +9% Frost Injury

Help (III): +10% Freeze Likelihood Rating on Frost Injury

Crude Diamond Offensive (I): +6-6 Frost Injury on Assaults with this weapon

Offensive (II): 6.6 Frost Injury added to Spells

Offensive (III): +12% Length to Freeze inflicted on Enemies

 

Defensive (I): +10% Frost Resistance Rating

Defensive (II): +5% Elemental Resistance Rating

Defensive (III): +12% Dodge Likelihood Rating

 

Help (I): +1% Frost Injury into Life Leech

Help (II): +10% Frost Injury

Help (III): +12% Freeze Likelihood Rating on Frost Injury

Uncooked Diamond Offensive (I): +9-9 Frost Injury on Assaults with this weapon

Offensive (II): 9-9 Frost Injury added to Spells

Offensive (III): +14% Length to Freeze inflicted on Enemies

 

Defensive (I): +11% Frost Resistance Rating

Defensive (II): +6% Elemental Resistance Rating

Defensive (III): +14% Dodge Likelihood Rating

 

Help (I): +1% Frost Injury into Life Leech

Help (II): +11% Frost Injury

Help (III): +14% Freeze Likelihood Rating on Frost Injury

Flawed Diamond Offensive (I): +12-12 Frost Injury on Assaults with this weapon

Offensive (II): 12-12 Frost Injury added to Spells

Offensive (III): +16% Length to Freeze inflicted on Enemies

 

Defensive (I): +12% Frost Resistance Rating

Defensive (II): +7% Elemental Resistance Rating

Defensive (III): +16% Dodge Likelihood Rating

 

Help (I): +1% Frost Injury into Life Leech

Help (II): +12% Frost Injury

Help (III): +16% Freeze Likelihood Rating on Frost Injury

Diamond Offensive (I): +14-14 Frost Injury on Assaults with this weapon

Offensive (II): 14-14 Frost Injury added to Spells

Offensive (III): +18% Length to Freeze inflicted on Enemies

 

Defensive (I): +13% Frost Resistance Rating

Defensive (II): +8% Elemental Resistance Rating

Defensive (III): +18% Dodge Likelihood Rating

 

Help (I): +1% Frost Injury into Life Leech

Help (II): +13% Frost Injury

Help (III): +18% Freeze Likelihood Rating on Frost Injury

High quality Diamond Offensive (I): +17-17 Frost Injury on Assaults with this weapon

Offensive (II): 17-17 Frost Injury added to Spells

Offensive (III): +19% Length to Freeze inflicted on Enemies

 

Defensive (I): +14% Frost Resistance Rating

Defensive (II): +9% Elemental Resistance Rating

Defensive (III): +20% Dodge Likelihood Rating

 

Help (I): +1% Frost Injury into Life Leech

Help (II): +14% Frost Injury

Help (III): +20% Freeze Likelihood Rating on Frost Injury

Genesis Stone Offensive (I): +15% Assault Injury

Offensive (II): +15% Spell Injury

Offensive (III): +10% Injury

 

Defensive (I): +10% Materials Resistance Rating

Defensive (II): +10% Elemental Resistance Rating

Defensive (III): +10% Occult Resistance Rating

 

Help (I): +10% Important Hit Likelihood Rating

Help (II): +22% Standing Ailment Likelihood Rating

Help (III): +13% Assault and Casting Pace Rating

The publish Wolcen: Lords of Mayhem Gems Information appeared first on SegmentNext.

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Gaming

The Video Games That Could Land You a Job

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esports player

Video gameplay has attracted negative attention in some parts of our culture. It has been seen by some as unproductive, time-wasting, and preventing people from going outside.

This has changed a lot in recent years, though. Video game players have turned pro, taking part in competitive leagues and tournaments. These esports events often have large pots of prize money that is handed out to the participants, depending on their final position. Are you ready to enter the world where top players can potentially earn millions of dollars?

 

The Early Days of the Professional Esports Player

Video game competitions are called esports and have grown into a billion-dollar industry in just a few years. Some of the esports tournaments and leagues that we know today began in the early 2000s and have developed strong followings.

These include multi-discipline competitions like Major League Gaming, the Intel Extreme Masters, and the World Cyber Games. A range of titles are played by their participants, including Dota 2, Hearthstone, CrossFire, FIFA, World of Tanks, and Super Smash Bros.

If a game is popular, it’s likely to have an esports competition that uses it too, although some titles are more present than others. For example, Hearthstone, Fornite, and iRacing are commonly featured in competitions.

It is only within the last decade or so that we have seen esports grow into a professional discipline. Like all sports, as the number of spectators has increased, businesses have become interested in sponsoring events to get their brand in front of excited fans. This has driven up the professionalism and commercialism of esports and led to large prize funds.

While in the first few iterations of Major League Gaming, the World Cyber Games, and the Intel Extreme Masters, competitors shared prize purses of a few hundred thousand dollars among their competitors, but this has grown to millions in 2020.

The International (Dota 2) tournament awards more than $30 million to its competitors, while it has been estimated that global prize money now equates to over $700 million each year.

 

Top Players

Thiese huge payouts spawned some wealthy esports gamers. The Danish player Johan Sundstein, who goes by the name N0tail when is thought to have earned almost $7 million from esports. He earned nearly half of that just in 2019, bringing in more than $3 million of winnings.

Additionally, professional esports players can boost their earnings by broadcasting their gaming on streaming platforms like Twitch. A report by the Hollywood Reporter claimed that some are making as much as $15,000 per hour doing this.

This money is generated through donations, paid channel subscriptions and advertising, and sponsorship deals, similar to how YouTubers make money.

 

 

 

Anyone Can Get Involved

Unlike many traditional professional sports, there are a lot of esports tournaments where members of the public can qualify for a place. This is most common with esports that are organized by traditional sports leagues, that help run the marketing for the video games and the sport itself.

Although competition for a place is fierce, it is a genuine route into professional video game playing. So anyone who wants to have a career in esports may wish to consider one of these games.

 

NBA 2K

Launched in 2018, the NBA 2K League is the official NBA esports league. It has teams that are affiliated with the teams in the real NBA, although the divisions remain independent of each other. Therefore NBA championship outcomes or betting odds are not affected by the performance of teams in the 2K League and vice versa.

Players can take part in the NBA 2K League Qualifier to earn a place in its draft. Those that get drafted go on to represent their team in the main league, with live events taking place across the US.

The 2019 qualifier rules required players to win at least 50 games and maintain a win percentage of at least 50% in online games during the qualifying period. Therefore, if they played 120 games, they would have to have won at least 60 of them.

They also had to complete an online application form, which was designed to test their understanding of basketball and the NBA 2K game, as well as their commitment to fair and respectful competition.

The draft then took place in four rounds, with a total of 75 players being picked by the teams. In 2019, teams didn’t take up the option, but they also can forfeit a draft selection to retain a player from the previous season.

 

Formula 1

Racing simulation video games are perhaps the most realistic of esports. While the NBA 2K game has ballers controlled by joysticks, the Codemasters Formula 1 games are usually controlled using force feedback steering wheels and pedals that make racing as close as possible to the real thing.

This can be seen in Nissan’s GT Academy that takes the best players of the Gran Turismo video game and turns them into professional race drivers. Past winners of this competition include Jann Mardenborough, who has been successful in Super GT and Formula 3.

While the Formula 1 game doesn’t offer the chance to compete against Lewis Hamilton in real life, it does give you the chance to take part in the F1 Esports Series. Like the NBA 2K League, teams are affiliated with the official Formula 1 teams and players can be drafted into a driving spot through qualification.

There are multiple qualification routes with a time trial contest, the “challenger series,” and a “playoff,” all adding contenders to the draft event. Each team ends up with a total of three drivers, one for Xbox, PlayStation, and PC versions of the game.

 

The Dream Job?

For many people, playing video games for a living is a dream. Until recently, it wasn’t something that many could believe would happen. However, with competitions like these that are open to the public, it’s possible for truly talented video game players to earn a job as a video game player.

Competition is strong, though, and as the NBA 2K League has demonstrated, there’s no guarantee that you’ll be kept for future seasons. Instead, players will need to use the fame their position attracts to build more sustainable income sources, either through sponsored video game playing or entering into other tournaments.

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Gaming

PlayStation 5 Followers React After Xbox Collection X Will get Extra Particulars

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Whereas Microsoft continues to share extra particulars about Xbox Collection X, Sony stays a no-show with regard to PlayStation 5 for no matter unknown motive. Suffice to say, Microsoft is having a discipline day proper now. Sony, alternatively, appears to be ready for the suitable opportune second, making the wait to obtain essential PlayStation 5 particulars much more tough.

Therefore, as customs dictate, followers have taken to social media to vent their frustration. Maybe these web reactions and considerate memes will persuade Sony to make contact. The next provides you with an thought of what the PlayStation group is feeling/considering proper now.

When Microsoft confirmed Xbox Collection X to boast 12 teraflops, Sony responded by bringing consideration to the brand new customized leagues of MLB The Present 20. Therefore, the State of Endurance has gone reside for PlayStation 5 or as one fan famous: “I wish to see the rattling teraflops”.

United States Senator Bernie Sanders has been asking for help within the upcoming elections. He apparently has additionally began asking Sony to announce the much-awaited PlayStation 5 reveal occasion as quickly as doable.

Sony Interactive Leisure CEO Jim Ryan might as effectively be having fun with these reactions as effectively. The one downside is that it’d persuade him to additional delay any PlayStation 5-related information.

Hopefully, Sony won’t find yourself serving overcooked (or half-baked) PlayStation 5 bulletins.

Maybe not.

The PlayStation 5 Subreddit has additionally joined within the enjoyable. This gorgeous a lot summarizes everybody from the group for the previous few months.

[Image] Me on this sub everyday. from r/PS5

Lastly, a sane voice among the many plenty calling out for persistence. Brethren, the day the PlayStation 5 is revealed can be right here, at the least earlier than the 12 months is over.

Be patient my friends. One day we’ll open ps5 reddit and we’ill find that PlayStation has an official date for ps5 announcement. Someday… from r/PS5

PlayStation 5 could have an assortment of equipment at launch, together with gaming gloves.

The new DS5 be like … [Image] from r/PS5

The Onion took a jab at Sony as effectively. Microsoft is having it too simple this time round.

An announcement for the announcement.

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Gaming

Submit Scriptum Replace 2.0.365.13491 Launched, Bug Fixes And Enhancements

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Submit Scriptum has acquired Replace 2.0.365.13491. Now you can obtain this patch on PC (Steam). You will see that that Submit Scriptum Replace 2.0.365.13491 has bug fixes and enhancements. One thing that stands out on this patch is that they addressed a possible repair for the efficiency subject the place shoppers drop to a low FPS and will get caught, they usually mounted crashes associated to Veghel and Dinant Skirmish.

Submit Scriptum is a WWII first-person shooter that principally focuses on teamwork. Right here you can find your self working right into a hail of bullets, hunker down in trenches and thru your self on the enemy till they offer method. Beneath you can find the complete list of Submit Scriptum Replace 2.0.365.13491 patch notes.

Hey guys! We have now a patch coming that can tackle a possible repair for the efficiency subject the place some shoppers drop to a low FPS and will get caught. We are going to maintain monitoring that the problem is resolved. We’re additionally introducing just a few new layers of Offensive to the Chapter 2 maps and extra Skirmish layers. We’re nonetheless keeping track of Skirmish and can make tweaks based mostly on suggestions from the neighborhood.

  • Potential repair for dangerous shopper and server efficiency
  • Fastened staging zone collision leftover inflicting physics bugs and bizarre movement at cap zones for some shoppers.
  • Because of this Submit Scriptum patch, they mounted nametags generally disappearing when susceptible.
  • Fastened Luger ADS transition animation inflicting bizarre trying poses on the 3p character
  • Fastened deployable limits for FOBs corresponding to ammo crates or automobile tents.
  • Fastened pontoon bridge not being rebuildable after it received destroyed.
  • Fastened participant standing up after revived. Ought to keep susceptible now.
  • Fastened T-Posing characters in Willy’s Jeep.
  • Fastened unplugged driver seat animations for Panzer III F and Panzer IV G
  • Because of this Submit Scriptum patch, they mounted having the ability to stroll via wrecked blue tractors in Stonne.
  • Fastened Grave Skirmish capzones being uncappable for the German staff
  • Tweaked laffly transport driving responsiveness.
  • Eliminated COAX gun in Laffly W15TCC AT Truck
  • Added new layers: Stonne Offensive 03 / Dinant Offensive 03 / Veghel Skirmish 01 / Dinant Skirmish 01
  • Fastened crashes associated to Veghel and Dinant Skirmish

I remind you that Periscope Video games and Offworld Industries’ Submit Scriptum launched on August 9, 2018 for PC.

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